Showing posts with label Second Life. Show all posts
Showing posts with label Second Life. Show all posts

22 July 2008

"Second Life Wife": Real People, Real Emotions, Simulated World

It's been a while since I've written about Second Life. Like, over a year and a half. I think.

It's not that I've forgotten. It's a hot topic on many of the Methodists blogs I read. And I like what they have to say. As long as there is a community, online or in the physical world, there is a need for a Christian presence.

But I heard something that took me back to some of my earlier discussions (leave it to NPR). In a discussion of the "virtual world", the issue of marriage in Second Life was brought up. People, some married in the real world, others single, are getting married.

One of the arguments for this is that on the site, you get to know people for who they are. Thus, love in SL is somehow more real than love in the real world. No distractions of race, age, gender, disability, etc. At the same time, though, and what the piece failed to mention, is the ease with which you can claim to be someone else in this virtual world (or any, be it a message board, World of Warcraft, etc.). All it takes is a little imagination and a descent memory. Which isn't entirely bad. It can be fun to be somebody else.

But then comes the other person, who falls in "love" with this fake person. Those emotions can be very real and very hurt.

And then there are the married people. Who get married to someone other than their real spouse in SL. The emotional investment inherent in a marriage, even a virtual one, can be just as damaging to a relationship as adultery. Some might even call it adultery.

Don't get me wrong. I know that there are people who take all forms of social interaction, be it a coffee date or Second Life, too seriously (or not seriously enough). And I know I shouldn't let those people ruin the form of interaction.

Which is probably why the presence of Christian churches in SL are so important - the emotions are real, the relationships are real, and the grace of Christ is real.

Rock on.

12 January 2007

SimU

My discussion on Second Life is back.

From a friend of mine who works in the Tech Department (the same one who draws Percent Man), a professor here at the University of Georgia has decided to hold classes in Second Life.

I have been a little worried about online classes (which are done in chat rooms). There are a few advantages to holding class on SL (accounts are free and textbooks can be distributed online for free), the idea of holding a class in The Sims on crack is still a little creepy and counter-productive. My English teacher said that computers in the class room are a win-win situation. Teachers don't have to teach and students don't have to learn. I would imagine that the same would apply to classrooms in computers, if not more so.

Rock on.

08 November 2006

The Simulated Economy

The economy is normally one of the biggest voting issues for presidential elections. Anyone will tell you that. But have you ever thought about our economy? And the global economy as a whole, for that matter?

Look at a dollar bill, or whatever piece of currency you have laying around. What is it worth? Can you take it to the government and get a dollar's worth of gold or silver or anything for it? Not anymore. Our currency is entirely theoretical. The dollar's value is derived from faith that when you give it to someone, you get something back for it. Dollar in soda machine, Coke out of soda machine. Five dollars to cashier, cheeseburger from cashier.

Bonds are based on the idea that you give money to the government and you get it back. A currency of currency, in a sense.

Stocks are just the same. The value of stock (non-prefered stock, that is) is dependent not only on how the company performs, but also (and more so) on the supply of the stock. How many people are buying it? How many people are selling it? You give money to a company, and assuming that the company does not fail, you can sell it to another person, assuming that that person is willing to pay for it.

Keeping this in mind, it makes sense that the currency in the game Second Life should have an impact on the currency in the "real" world. Currency in Second Life is a currency of currency as well. You give the Second Life makers your money, assuming that you will get Second Life money back. You use the cyber SL money assuming that you will get SL goods. You sell those goods, knowing that you will get SL money. You transfer the cyber bucks to "real" bucks, assuming that when you give the "real" money to someone, you will get something back.

In short, this cyber economy is every bit as real as the US economy.

Rock on.

Edit: It has been brought to my attention that this is the nature of economy. The point was made that gold has an assigned value, just like the dollar. After pondering it for a while, I realized that gold was used as a currency because it was a commodity, just like salt. A gold-based currency is a version of a barter system.